Streets
Three ways to move through a real city. Camera continuity is available in all three. Street-level detail depends on the capture.
Street splats
A ground-captured square and passage in Ludlow, UK. Start here to see the approach closest to HD, first-person exploration.
Explore street splatsHelsinki mesh
The city's open, textured 2024 reality mesh. Switch between a street corner and an overview to see the limits of aerial capture.
Explore HelsinkiGoogle 3D Tiles
Google's official interactive viewer, starting in Tokyo. This is the quickest way to explore broad city coverage without acquiring a new scan.
Explore Google 3D TilesCompare the methods, not the FPS
These are different places, captures and renderers, not a controlled benchmark. Each page shows its data source, license and limits. Helsinki and the splat viewer support W/A/S/D or arrows, drag to look, and touch buttons. Google keeps its own controls and attribution.
The splat shows visual fidelity from ground capture. The meshes show broad coverage. None is a complete, game-ready city with reliable collision or unrestricted walking-height detail.